Most of you probably know that you can use the dark blue “grips” on objects to stretch them, but did you know… There’s more to grips than stretching: Hitting “enter” or “space” with an active grip cycles through different modes. In order: stretch (default), move, rotate, scale, and mirror. Each mode also contains options for setting a different base point than the current grip, or to create a copy of the original object. Use ESC to exit grip editing. Now that we have Dynamic Blocks that rely even more on grip editing, it’s a good time to learn about the different options available from regular grips.