Grip Edit Modes

Most of you probably know that you can use the dark blue “grips” on objects to stretch them, but did you know… There’s more to grips than stretching: Hitting “enter” or “space” with an active grip cycles through different modes. In order: stretch (default), move, rotate, scale, and mirror. Each mode also contains options for setting a different base point than the current grip, or to create a copy of the original object. Use ESC to exit grip editing. Now that we have Dynamic Blocks that rely even more on grip editing, it’s a good time to learn about the different options available from regular grips.

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